Ocellus provides art services and develops its own video games. It works for game developers and publishers and creates original intellectual property.
GAMEFEEL PROTOTYPER
Ocellus Games recherche un développeur créatif pour prototyper rapidement des idées de gameplay au sein de l’équipe Ocellus Lab. Le poste combine programmation et création artistique, avec une expertise d’Unreal Engine, des Blueprints et de C++. Le travail est à temps plein, sur site avec possibilité d’hybride, et propose notamment des horaires flexibles ainsi qu’un accès à l’Ocellus House.
Information about Ocellus Games
- Sector
- Media and entertainment
- Model
- B2B
- Headquarters
- Lyon
- Official domain
- ocellus-studio.com
- Latest funding round
- Capital-croissance · 2026-02-01
- Amount announced
- 4 000 000 $
- Open jobs
- 3
Investors mentioned
Job details
The full description published by Ocellus Games.
Gamefeel prototyper company introduction
Ocellus Games
Ocellus Games is the our game development studio from Ocellus Group. We are on the lookout for seniors developers who wants to build the next generation of games in a human sized, very independent team setup.
Our awards-winning Art Services, Ocellus Services, allows our game development teams to stay small, fully independent and focus on making great games. Our game development teams will have access to the same artistic production quality as the one we provide to our partners Supercell, Epic or Square Enix to name a few.
Job description
We’re looking for versaltile, creative developers with both technical and artistic skills to join our Ocellus Lab team in a hybrid role focused on gamefeel-driven prototyping.
Take early gameplay ideas and bring them to life through fun, juicy, highly playable prototypes.
You're not here to build systems for final production, you're here to spark the fire and explore how mechanics feel before they become real features.
You're not here to prototype what already exist but to explore what doesn't !
You will work closely with creative leads to rapidly prototype gameplay ideas, focusing on playful experimentation. Not a pure gameplay programmer, but someone who understands fun through 360degrees, and can bring ideas to life with tight control & visual feedback
Key traits
Strong in-engine prototyping (Unreal) Deep sense of gamefeel Comfortable blending his own code (UE blueprint is fine) with his own placeholder art/FX Fast, curious, creative, and highly iterative..
Detailed skills
Wide knowledge of 3D softwares (preferably Maya) Ability to create ready-to-use 3D art assets: Modeling Rigging Skinning UV mapping Ability to create ready-to-use 2D art assets: Textures UI Good artistic knowledge: It's OK not to be an expert as long as you understand how art works Ability to understand and deal with artistic implications Comfortable with Unreal Engine: Good knowledge of all the basics Being able to extend your knowledge and explore unused-yet tools Good understanding of shaders/material creation in Unreal Engine Vertex color usage UVs management Usage of math functions to create various effects
Strong ability to spot on what feels right or wrong gamefeel wise: Timing Pacing Signs & feedback Readability Basic knowledge of algebra, physics and geometry: Understanding spaces (world, local, tangent, etc) Ability to manipulate vectors and rotators with ease Ability to extend your mathematics knowledge with advanced tools (using ChatGPT to provide code is fine if you know what you're striving for, but don't know the exact formula to get there) Failure acceptance: Ability to change or kill some code or design in order to improve gamefeel Not being afraid of complex technical challenges.
"Every battle, a chance to grow" Cleanliness incentive: Ability to provide clean code and blueprints. "Sharing is caring" You're part of team. No one will bother you with your personal mess, but if you ever need to share your work, make it easy to read and to understand for other users Wide knowledge of blueprints AND C++ coding
This position is on-site (hybrid can be discussed)
We believe that we are better and stronger when we are working close to each other, particularly when it is about taking quick and agile decisions together.
It is a full time contract, Mid to Senior level.
CULTURE La creme de la creme
- We are obsessed with excellence and seek to embody it, we never compromise on quality Small and bold
- We believe in human size, agile and truly independent teams Anyone can cook
- We value ideas over hierarchy. Great ideas can come from anywhere so we care about each other opinions Through learnings we grow
- We have a constant and endless appetite for learning
Perks
Flexible hours
- Employees are given the trust, freedom, and flexibility to manage their personal and professional lives. Lunch coupon card
- We are in France, this one is a must Ocellus House full access
- Play rooms, Cinema room, events, masterclasses and receptions ! Team events
- Team buildings and parties ! Remote friendly
- We are flexible with your location and work balance between office and home You do you
- Team members decide how they wish to perform their tasks and have the possibility to openly share their ideas, develop new processes, and test concepts. Common sense
- Fewer rules and more common sense. Processes sometimes can be appropriate, but often they slow things down. Fewer rules are liberating for people and autonomy leads ultimately to better games. Information Belongs to Everybody
- Ocellus Games Company data will be available to everyone in the whole company. The more informed we all are, the more conscious decisions we can make and the more ownership we feel towards Ocellus.
Requirements
- Strong in-engine prototyping
- Ability to create ready-to-use 3D art assets
- Ability to create ready-to-use 2D art assets
- Basic knowledge of algebra, physics and geometry
- Clean code and blueprints
- Wide knowledge of blueprints AND C++ coding
Benefits mentioned
- Flexible hours
- Lunch coupon card
- Ocellus House full access
- Team events
- Remote friendly
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